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Metroid Dread: Tips for Shinespark and Speedbooster

Metroid Fusion (メトロ イド フュ ー ジョ ジョ, Metoro Fyūjon?) Is the fourth game of the Metroid Saga, and the first to have left for Game Boy Advance. It is the direct sequel to Metroid: Other M of Wii and located the penultimate, chronologically, of the whole saga. Metroid Fusion represents a new direction of the series, eliminating non-linear development, introducing a computer as a non-playable character, which tells you what to do and where to go (making the technique skipping scenes from a videogame be more difficult to perform). Metroid: Zero Mission, the second game appeared in Game Boy Advance, uses the engine of this game, highly modified.

In Metroid Dread, use the Speedbooster Velvet Shinespark correctly? We offer you tips on the motion arsenal of Space Icon Samus Aran. The Nintendo Switch game explains the feature only casually. For 100 percent of the items you have to do all the moves of the heroine. For the Shinespark you need the SpeedBooster. The item will receive your yellow Emmi in Dairon. For this you can find the associated zental unit in the same level where you can charge the Omega beam to do the EMMI. ÜBIGENS : We have put together the locations of all energy tanks, Missile upgrades or power bombs in our locality guide.

Now move with the left analog stick and pushes it briefly while you continue in a direction. After a short time Samus sprints in the desired direction and destroys the orange, boomerang-provided blocks. The disadvantage of collecting all items for a 100 percent Run: Some of these blocks distributed the developers three times to seemingly unattainable positions. Here comes Samus Shinespark into the game. You save the sprint energy through the speedbooster in which you push the left analog stick down during the boost.

How to use the SpeedBoost correctly

Important at SpeedBoost in Metroid Dread (Buy Now 47.99 €) is the time of the sequence breaks. As soon as you press the opposite direction, the speedboost stops. The boost also hears as soon as you fire the beam or holds her. You are looking for a big area for practicing. Due to a wall jump does not listen to SpeedBoost. She saves the speed with several floors with several wall jumps in succession. If you want to make several wall jumps with boost, you let your fingers from the left analog stick.

Otherwise, you always press this in the running direction to continue to run the SpeedBoost. In a larger area like the shuttle stations you can practice the speedboosting plus wall jump. After a wall jump, you should also press ZL before landing to run a slide during the SpeedBoost. In front of the landing ZL twice, you even roll as a morph ball in Speedboost mode. You leave the Morph Ball by pressing ZL once and then continue to continue in the speedboost.

Use the Shinespark correctly

For one of the items, you save the speedboost energy for a Shinespark, then destroys the beam blocks in the fall to run the Shinespark left onto the sloping. Then you continue the Speedboost, which you actually need a further floor deeper ... Source: PC Games runs Samus with the speed of the speedboost, presses the left analog stick down to activate the ShineSpark power. Afterwards, her B expresses followed by the desired direction to catapult Samus there. If you go to the Morph Ball mode during activated Shinespark, so catapulted with B followed by the desired direction also the Morph ball through the area. There are 8 directions available.

Pay attention: After you have activated the Shinespark, just stay 5 seconds to reach hidden Shinespark blocks. If you meet with a horizontal Shinespark flight on an oblique, Samus continues to sprint in Speedboost mode and then loads her again to another position the Shinespark. So your chains creates speedboosts and sparks, with which you yourself reach the most dilinest positions of the SpeedBooster blocks.

From Maik Koch editor 25.10.2021 at 15:40

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