The relationship between women and also video games has obtained substantial scholastic and limelights. Because the 1990s, women players have typically been considered as a minority, but market studies have revealed that gradually, the sex proportion has actually ended up being more detailed to equal, as well as given that the 2010s, women have been found to compose around half of all players. The gender ratio differs dramatically between game genres, as well as women are highly underrepresented in styles such as first-person shooters and also grand method games. Sexism in video gaming, consisting of sexual harassment, in addition to underrepresentation of women as personalities in games, is a boosting topic of conversation in video game culture. Supporters for enhancing the variety of women players worry the problems attending disenfranchisement of women from among the fastest-growing cultural realms as well as the greatly untapped nature of the female player market. Efforts to consist of better female engagement in the tool have actually attended to the troubles of gendered advertising and marketing, social stereotyping, and the lack of female video game creators (programmers, designers, manufacturers, etc). The term lady player has actually been made use of as a reappropriated term for women players to define themselves, but it has additionally been slammed as disadvantageous or offending.
And yet, the sector recruits. According to the latest figures from the National Video Game Union, published in early October, between 580 and 800 new jobs were created at the end of 2020 to meet the needs of the market, while there were 700 development studios in France last year., 200 more than in 2019.
In order to attract new female recruits, the Women in Games association values the proposed jobs on a daily basis. A challenge raised on a daily basis by Morgane Falaize, his president, who answered our questions.
The video game sector is still recruiting few women. What is the proportion of women working in this one?
Morgane Falaize: According to the national video game union, there are 22% women in companies in this sector in France. An encouraging figure and up three points compared to last year, but the place of women still represents only one quarter of the workforce. There is especially a great disparity depending on the trades. Women are in the communication, marketing and human resources trades, but in the design and technical trades this share increases to only 9%.
Girls do not necessarily feel welcome Morgane Falaze, President of Women in Games
How can we explain this?
There is a double factor. On the one hand, the video game is a profession still considered very masculine that attracts few women. On the other hand, women present are not visible, we lack female stars in the sector, unlike men. We lack models that are inspiring for women. We also think that girls do not necessarily feel welcome in this universe. This problem also continues in video game schools where they are sometimes oriented towards relational trades.
What actions does the Women in Games association leads to support women who want to learn about studies or the proposed trades?
Within our association, we have more than 300 workers who participate in round tables and conferences. We also intervene in video game schools. We work to better attract and better guide women in this sector. Gaming schools seize the subject and wish to engage in this direction. Women in Games combines professionally with professionals. We have a discord server open at all where we can send questions. It is a space of mutual aid that allows professionals to respond to future students or young women for example to control a CV, explain the sectors and trades, etc.
We will also soon set up a marling system, mentoring, to accompany people at the beginning of the career or orientation.
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